Sorry for the lack of updates, but that doesn't mean that I've stopped working on the emulator ... Huge thanks to Mariusz Wojcieszek from Mame for his tip about the VRAM cycle pattern handling : now Shanghai - Triple Threat looks almost perfect :) I also corrected a huge bug that plagued the emulator for monthes regarding DMA interruptions not being triggered under certain circumstances, resulting in an endless loop. A new version isn't ready yet, but it might happen sooner than I expected ;) Here are some screenshots for you :
Anyone want to take a stab a making a better logo? Send 'em to sephiroth2kATsnesadvanceDOTorg
I just updated SNES Advance Tools: hacking and fixing is done by the same executable now, and I improved the algorithms. The fixer gets some nifty results out of Chrono Trigger now, by which I mean it shows a pendulum for .5s before crashing.