Source Changes -------------- Improvements to the MCR games: [Aaron Giles] - Hooked up cassette sample in Journey - Fixed sprite colors in Journey - Consolidated the MCR 1/2/3 drivers and documented all the PCBs
Added pause/resume support for sample playback. [Aaron Giles]
Bunch of changes/fixes to the deco156 drivers: [David Haywood] - hooked up EEPROM correctly - fixed sound ROM decoding and banking - fixed tile banking - fixed video priorities
Fixed unaligned 32-bit reads in the ARM core. [Tomasz Slanina]
Fixed several bugs in the ARM core which break Captain America but fix some other issues. [Bryan McPhail]
Fixed sprite rendering in Double Wings. [David Haywood]
Fixed the question roms reading for Phraze Craze and fixed some loading based on new info discovered. [Pierpaolo Prazzoli]
Fixed sound effects in The Next Space. [MASH]
New games added or promoted from NOT_WORKING status --------------------------------------------------- Double Cheese [Aaron Giles] Chain Reaction [David Haywood] Magical Drop [David Haywood] Osman [David Haywood] Super Triv [Pierpaolo Prazzoli] Charlie Ninja [David Haywood] Romar Triv [Pierpaolo Prazzoli]
New clones added ---------------- Cannon Dancer (Japan) [David Haywood] Cannonball set 2 [David Widel]
New games marked as GAME_NOT_WORKING ------------------------------------ Pit Boss [Pierpaolo Prazzoli]
Mode4 : Adaptive rendering Mode 2 + Mode 0 Yes you read well, this version support nearly all the graphics effects of the Snes accelerated with PSP hardware. Except : offset mode & mode 7.Priority and blending are fully emulated. For the moment a few graphic glitches remain, we did our best for the moment in our knowledge. Please understand.
Zipped ROM support.
IPS patch file (have to be the same name as game with .IPS extension : SOE.ZIP => SOE.IPS)
Compressed Savestate with small screenshot.
Auto save of SRAM on game change, exit & Snes reset so you should never lose them ;-).
Autoskip.
Gamma correction.
VSync support.
SDD1 encrypted roms (Star Ocean, Street Fight Alpha 2,...)
SA1 (slow), SuperFX (slow), C4, DSP1 support.
Multiple sound frequencies : 22Khz, 32Khz, 44Khz.
Multiple stretching mode with or without smoothing
Detailed Battery informations.
222,266 & 333Mhz PSP frequency.
Snapshot based Icon per game. Take a snapshot while ingame (using GUI) & then you'll have it in file browser.